I used to be quite the fisherman.
Yes, it’s true.
As a young buck, me and my rowdy crew used to near the water almost every day. There were two spots that we used to hit the most.
One was behind our neighborhood. You had to weave through a hidden trail through the forest, and it led to a nice little area where we would just hang out for hours, digging fire pits and casting rods.
The other was off a railroad track that also doubled as a bridge. And sometimes, we would go for a swim there.
In fact, one summer, during a break from fishing, we went pretty far out, and I even had a little flotation tube.
I was having so much fun that I stayed out there long after everyone else started going back.
That’s when it happened.
I started hearing a hissing sound.
I’ll admit it. I got scared. Really really scared. It was an unseen threat. I had no idea where it was at, and I was in the water alone.
Suddenly though, as I was shouting for help, I noticed that the tube was losing air. And THAT was the source of the hissing sound.
Whew.
Anyway.
If you wondering why my little run-in with an imaginary snake in the water matters, it’s because fear is often an illusion. Someone great once said that fear is false evidence appearing real.
And in our art fear can hold you back.
Every time you refuse to attempt technique that you haven’t already mastered during a roll, it’s because of fear.
Every time you run away from the tougher guys in your academy instead of training with them whenever you can, it’s because of fear.
And every time stall out your partners like you’re up by an advantage in the finals of Worlds, it’s because of fear.
Reject fear and grow your game.
It’s only an illusion anyway.
But here’s something that isn’t one.
Today is generally the day when I spend hours on end in the academy, brainstorming and taping more lessons for my course. A lot was done on the half guard course. And these are few things that you have to look forward to once editing is done:
- A stupid simple way to reset the position when your opponent start attempting a knee cut on you. (It will frustrate the HELL out of them)
- A whole offensive system for dealing with those wily guys who backstep immediately when you beat them on the underhook. And there is even a simple counter to those pesky backstep leg attacks.
- All kinds of tricks and recounters for dealing with opponents who try to stop you from sweeping them with the kneetap. And one is just outright nasty. (I like it a lot)
- A way to deal with one of the most horrible position you can be put in, the dreaded double underhooks hulk smash. (You want to get out with all due haste, and this is one of the simplest ways I know)
Just wait. They’ll be loaded up soon enough.
And you can start learning my sneaky ways right away, if you so wish:
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